decidr
I’m not always good at making decisions. Things get even more complicated when you’re trying to make a decision as a group. Enter DECIDR. This interactive app helps you and your friends make decisions after the push of a few buttons.
I didn’t know where to start for an app like this — I knew I wanted a simple interface that required minimal explanation but easy interaction, but perhaps an information button to help the user understand how it works.
Crazy eights was the only starting point for this app. Although none of the design iterations were used in the final product, it got the creativity ball rolling and definitely inspired the final look of Decidr.
Initial Designs
As I started working on the wireframes, I got a little bit too excited and excited about how things would look at I added visuals like colour and text almost immediately. I wanted to get a sense of how it would look. I’d already steered from the initial designs, it was too late to follow initial protocol. Every now and then it’s important to lead with inspiration rather than tradition and this was one of those times.
As the design was fleshed out, it became apparent that there were flaws with either flow or interaction that needed attention. As you’ll see, some flaws are easier to tend to than others.
What needed consideration:
Accessibility for visually impaired
Deleting options on decision input screen
Integration across devices
How to invite or include friends — should there be a friends list or are users invited each use?
How the user voting works
Information button
One of the more key aspects was usability and innate understanding of how to use the app — things aren’t as intuitive for every user as designers assume they are. As a result an instructional page was built drawing colours from the home page.
The initial idea was to make this a help page accessible throughout the app. However, a big consideration was to make this the starting page when opening the app to ensure all users understand how to use Decidr and then giving them the chance to link back to it throughout the app.
The best way to make this decision — aside from using the app — is with user testing. Both versions will be given to random users to see which they prefer.